

Actual game TAKAHASHI MEIJIN NO BOKUN JIMA / ADVENTURE ISLAND 4 Hudson Soft (1994) Game Three: labelled THE ADVENTURE ISLAND 4. aliens shmup evoking memories of the Capcom classic Forgotten Worlds employing an adjustable second weapon for peripheral damage. Natsume's side scrolling space marines vs. ACTION IN NEW YORK Natsume (1990)įinal Mission is another sure fire hit from Natsume, and an increasingly hard to find game. Actual game: KAGE / SHADOW OF THE NINJA / BLUE SHADOW Natsume/Taito (1990)
#Snow bros game genie series
Again a sterling entry in the Contra series and one of the greatest run and guns on the Famicom. The game can also be played in its original untouched state.
#Snow bros game genie code
Much like the widespread original pirate Contra cartridge known as Contra 24 (and reviewed below) this version of Super Contra allows you to start the game with all manner of cheats applied, be it different weapons, level skips or with the infamous Konami Code cheat for 30 lives.

Actual game: SUPER CONTRA / SUPER C / PROBOTECTOR II Konami (1990) Trust me.there really were a few pleasant surprises in there. Well dear reader it appears that it was down to me to take that the plunge, and I felt it was my God given duty as a gamer to share with you what I found on these tiny little circuit boards, in the hope that this post may aid weary internet explorers in the future. But I was still left scratching my head at the titles, what was I actually going to find, if at all anything, on these horridly moulded lumps of plastic (at least I think its plastic, all the cartridges appear to have the looks and equivalent strength of a material that shares more in common with a vegetable derivative rather than oil, but the delicacy with which you have to handle these things is part of the fun, right? Right?). But alas, it seemed nobody had been brave enough, except for the odd maverick here and there on Youtube, who had bought the odd one or two of these cartridges and been gracious enough to do us a little video review. My immediate reaction was to scour the internet for souls braver than me who had already taken the plunge, already thrown down their £2.35 per cart and thrown all caution to the wind in an attempt to unearth some Famicom gems and hopefully shed some light on what was actually meant by titles like SD Fighter, Contra 6, Three Eyes Prince and Silk.
#Snow bros game genie software
OK, So my intention was never to talk about pirated software on here, but I recently stumbled upon a few websites claiming to sell games that 'Simply reminds you the old good times' and with a such a warm and thoroughly Chinglish welcome, my new AV Famicom sitting there with no new games and prices for original Famicom carts rising daily on eBay, how could I resist. And if the previewed trailer of her latest game Journey was anything to go by, Hunicke and ThatGameCompany are sure to succeed: Her altruistic vision: to inspire new generations of game designers, citing that 'what is important are not the events of GameCity 14, or GameCity 20, but of GameCity 1000' and the game designers that will be influenced by the endeavours of the festival far into the future, seeing GameCity as the catalyst to mould new thinking and fresh perspectives for future generations. First onto the stage was Robin Hunicke producer of ThatGameCompany's PSN hit Flower and soon to be released Journey, her sentiments echoing those of the festival. As the ever enthusiastic and witty festival creator Iain Simons introduced this year's event to the select audience gathered in the lavishly turned out marquee on Nottingham's Old Market Square, he was happy to point out no less than three influential game designers, all stood within metres from myself, mingling within the crowd, with none of the pomp or self importance that is the usual reserve of more established creative industries.
